﻿capital = 64

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_oob = "GER_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_oob = "GER_1936_nsb"
}

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "GER_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			aa_cannon_1 = 1
			engines_1 = 1
			engines_2 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			basic_small_airframe = 1
			iw_medium_airframe = 1
			basic_medium_airframe = 1
			iw_large_airframe = 1
			air_torpedoe_1 = 1
			survivability_studies = 1
			range_improvements = 1				
		}
	else = {
		set_air_oob = "GER_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			fighter1 = 1
			early_bomber = 1
			tactical_bomber1 = 1
			strategic_bomber1 = 1
			flying_boat = 1
			CAS1 = 1
			naval_bomber1 = 1
		}
	}
}

set_fuel_ratio = 0.8

# Starting tech
set_technology = {

	# Extended Technologies
	etax_doctrine = 1
	camo = 1
		
	sniper_rifle = 1
	steel_production_1 = 1
	shocktroops = 1


	infantry_weapons = 1
	infantry_weapons1 = 1
	support_weapons = 1
	tech_recon = 1
	tech_support = 1
	tech_engineers = 1
	tech_mountaineers = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1
	mobile_warfare = 1
	trade_interdiction = 1
	formation_flying = 1
	synth_oil_experiments = 1
	fuel_silos = 1
	fuel_refining = 1
	basic_train = 1
}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	set_technology = {
		armored_car1 = 1
	}
}

set_variable = { var = wehrmacht_anger value = 0 }
set_variable = { var = ss_anger value = 0 }

#Using start date tags or soviet subjects original tags was problematic with so many original_tag = XXX triggers going around. - SpicyAlfredo
create_dynamic_country = { # Norwegen - D01
	original_tag = SMI
	set_politics = {
		ruling_party = fascism
	}
	set_cosmetic_tag = NOR_reichskommissariat
	set_research_slots = 3
	reserve_dynamic_country = yes
}
create_dynamic_country = { # Niederlande - D02
	original_tag = FLA
	set_politics = {
		ruling_party = fascism
	}
	set_cosmetic_tag = HOL_reichskommissariat
	set_research_slots = 3
	reserve_dynamic_country = yes
}
create_dynamic_country = { # Belgien-Nordfrankreich - D03
	original_tag = WLL
	set_politics = {
		ruling_party = fascism
	}
	set_cosmetic_tag = BEL_reichskommissariat
	set_research_slots = 3
	reserve_dynamic_country = yes
}
create_dynamic_country = { # Ostland - D04
	original_tag = AHV
	set_politics = {
		ruling_party = fascism
	}
	set_cosmetic_tag = BLR_reichskommissariat
	set_research_slots = 3
	reserve_dynamic_country = yes
}
create_dynamic_country = { # Ukraine - D05
	original_tag = RUT
	set_politics = {
		ruling_party = fascism
	}
	set_cosmetic_tag = UKR_reichskommissariat
	set_research_slots = 3
	reserve_dynamic_country = yes
}
create_dynamic_country = { # Moskowien - D06
	original_tag = TAT 
	set_politics = {
		ruling_party = fascism
	}
	set_cosmetic_tag = SOV_reichskommissariat
	set_research_slots = 3
	reserve_dynamic_country = yes
}
create_dynamic_country = { # Kaukasien - D07
	original_tag = ARM
	set_politics = {
		ruling_party = fascism
	}
	set_cosmetic_tag = ARM_reichskommissariat
	set_research_slots = 3
	reserve_dynamic_country = yes
}
create_dynamic_country = { # Turkestan - D08
	original_tag = KAZ
	set_politics = {
		ruling_party = fascism
	}
	set_cosmetic_tag = KAZ_reichskommissariat
	set_research_slots = 3
	reserve_dynamic_country = yes
}
create_dynamic_country = { # Generalgouvernement - D09
	original_tag = KSH
	set_politics = {
		ruling_party = fascism
	}
	set_cosmetic_tag = POL_reichskommissariat
	set_research_slots = 3
	reserve_dynamic_country = yes
}

create_dynamic_country = { # Protektorat Böhmen-Mähren - D10
	original_tag = SIL
	set_politics = {
		ruling_party = fascism
	}
	set_cosmetic_tag = CZE_reichskommissariat
	set_research_slots = 3
	reserve_dynamic_country = yes
}
### THE HEER ### Even though it's not a start date idea. It needs to be set here incase of civil wars
#set_variable = { GER_develop_the_heer_r56_military_leader_cost_factor = 0 } Value is set in the modifer file
set_variable = { GER_mobile_warfare_planning_speed = 0 } 
set_variable = { GER_mobile_warfare_experience_gain_cas_training_factor = 0 }
set_variable = { GER_mobile_warfare_experience_gain_light_armor_training_factor = 0 }
set_variable = { GER_support_military_research_research_sharing_per_country_bonus_factor = 0 }
set_variable = { GER_schwerepunkt_tactics_army_armor_speed_factor = 0 }
set_variable = { GER_superior_firepower_coordination_bonus = 0 }
set_variable = { GER_mechanization_of_the_army_mechanized_defence_factor = 0 }
set_variable = { GER_build_panzer_army_minimum_training_level = 0 }
set_variable = { GER_build_panzer_quality_army_armor_defence_factor = 0 }
set_variable = { GER_build_panzer_quantity_tank_manufacturer_cost_factor = 0 }
set_variable = { GER_counter_anti_tank_experience_gain_medium_sp_artillery_brigade_combat_factor = 0 }
set_variable = { GER_counter_sloped_armor_experience_gain_anti_tank_combat_factor = 0 }
set_variable = { GER_city_besiegement_experience_gain_artillery_combat_factor = 0 }
set_variable = { GER_prevent_aerial_hegemony_cas_damage_reduction = 0 }
set_variable = { GER_captured_heavy_weapons_unit_upkeep_attrition_factor = 0 }
set_variable = { GER_counter_deep_battle_dig_in_speed_factor = 0 }
set_variable = { GER_frontline_hospitals_experience_loss_factor = 0 }
set_variable = { GER_pocket_liqudation_special_forces_attack_factor = 0 }
set_variable = { GER_streamline_logistics_supply_combat_penalties_on_core_factor = 0 }
set_variable = { GER_build_panzer_army_max_training = 0 }
set_variable = { GER_captured_heavy_weapons_truck_attrition_factor = 0 }
set_variable = { GER_flak_towers_static_anti_air_damage_factor = 0 }

### Desperate Measures ### Even though it's not a start date idea. It needs to be set here incase of civil wars
set_variable = { GER_greater_collaborator_conscription_non_core_manpower = 0 }
set_variable = { GER_greater_collaborator_conscription_required_garrison_factor = 0 }
set_variable = { GER_found_the_volkssturm_army_org_regain_army_morale_factor = 0 }
set_variable = { GER_found_the_volkssturm_conscription_factor = 0 }
set_variable = { GER_werewolves_resistance_growth_on_our_occupied_states = 0 }
set_variable = { GER_total_war_economy_cost_factor = 0 }
set_variable = { GER_front_line_cities_production_speed_bunker_factor = 0 }
set_variable = { GER_a_world_in_flames_army_core_defence_factor = 0 }



if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		basic_heavy_cruiser = 1
		early_battleship = 1
		basic_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
		basic_battlecruiser = 1 #VBNM
	}
	set_naval_oob = "GER_1936_naval"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		panzerschiffe = 1
		pre_dreadnoughts = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		mtg_transport = 1
		basic_torpedo = 1
		improved_ship_torpedo_launcher = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		#basic_secondary_battery = 1
		#improved_secondary_battery = 1
		basic_depth_charges = 1
		sonar = 1
		basic_cruiser_armor_scheme = 1
	}
	set_naval_oob = "GER_1936_naval_mtg"
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		r56_gw_railway_gun = 1
		r56_railway_mortar_subtech = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "Leichttraktor"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 2
		}
		obsolete = yes
		icon = "GFX_gwtank_medium"
	}
	create_equipment_variant = {
		name = "Panzer I Ausf. A"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 5
			tank_nsb_armor_upgrade = 1
		}
		icon = "GFX_GER_basic_light_tank_medium"
		obsolete = yes
	}
	create_equipment_variant = { #Prototype, here to give the AI a state date design to build
		name = "Grosstraktor"
		type = medium_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_close_support_gun
			turret_type_slot = tank_medium_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		icon = "GFX_GER_basic_heavy_tank_medium"
	}
	create_equipment_variant = {
		name = "Neubaufahrzeug"
		type = heavy_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_close_support_gun
			turret_type_slot = tank_heavy_three_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
			special_type_slot_2 = secondary_turret_hmg
			special_type_slot_3 = secondary_turret_hmg
			special_type_slot_4 = secondary_turret_hmg
		}
		upgrades = {
			tank_nsb_engine_upgrade = 6
			tank_nsb_armor_upgrade = 2
		}
		icon = "GFX_GER_basic_heavy_tank_medium"
	}
	create_equipment_variant = {
		name = "Panzer II Ausf. a"
		type = light_tank_chassis_2
		parent_version = 0
		modules = {
			main_armament_slot = tank_auto_cannon
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_christie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 3
			tank_nsb_armor_upgrade = 2
		}
		icon = "GFX_GER_improved_light_tank_medium"
	}
}

add_ideas = GER_mefo_bills_1

activate_mission = GER_mefo_bills_mission
set_variable = { var = ger_gateway_to_europe_influence value = 0 }

set_variable = { var = wehrmacht_anger value = 0 }
set_variable = { var = ss_anger value = 0 }

set_research_slots = 5
set_convoys = 200
set_stability = 0.75
set_war_support = 0.3

#Trade
# create_import = {	#not accurate amount at game start
# 		resource = tungsten
# 		factories = 1
# 		exporter = SWE
# }


set_politics = {
	ruling_party = fascism
	last_election = "1933.3.5"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 20
	fascism = 60
	communism = 20
}

create_faction = Axis
add_to_faction = GER

add_ideas = {
	sour_loser
	general_staff
	limited_exports
	limited_conscription
	partial_economic_mobilisation
	GER_enigma_machine0
	r56_ger_naval_treaty
}

recruit_character = GER_wilhelm_pieck
recruit_character = GER_konrad_adenauer
recruit_character = GER_adolf_hitler
recruit_character = GER_albert_kesselring
recruit_character = GER_alfred_jodl
recruit_character = GER_alfred_saalwachter
recruit_character = GER_erhard_milch
recruit_character = GER_erich_bey
recruit_character = GER_erich_raeder
recruit_character = GER_erich_von_manstein
recruit_character = GER_ernst_udet
recruit_character = GER_ernsteberhard_hell
recruit_character = GER_erwin_rommel
recruit_character = GER_erwin_von_witzleben
recruit_character = GER_ewald_von_kleist
recruit_character = GER_fedor_von_bock
recruit_character = GER_felix_steiner
recruit_character = GER_franz_halder
recruit_character = GER_friedrich_paulus
recruit_character = GER_friedrich_schulz
recruit_character = GER_georg_von_kuchler
recruit_character = GER_georghans_reinhardt
recruit_character = GER_gerd_von_rundstedt
recruit_character = GER_hermann_goring
recruit_character = GER_gotthard_heinrici
recruit_character = GER_gunther_lutjens
recruit_character = GER_gunther_von_kluge
recruit_character = GER_hasso_von_manteuffel
recruit_character = GER_heinz_guderian
recruit_character = GER_heisenberg
recruit_character = GER_hermann_boehm
recruit_character = GER_hermann_hoth
recruit_character = GER_hugo_sperrle
recruit_character = GER_johannes_blaskowitz
recruit_character = GER_karl_donitz
recruit_character = GER_kurt_student
recruit_character = GER_ludwig_beck
recruit_character = GER_maximilian_von_weichs
recruit_character = GER_otto_ciliax
recruit_character = GER_paul_hausser
recruit_character = GER_ritter_von_greim
recruit_character = GER_sepp_dietrich
recruit_character = GER_viktor_schutze
recruit_character = GER_von_braun
recruit_character = GER_walter_kruger
recruit_character = GER_walter_model
recruit_character = GER_walther_von_brauchitsch
recruit_character = GER_walther_wever
recruit_character = GER_werner_von_fritsch
recruit_character = GER_wilhelm_keitel
recruit_character = GER_wilhelm_list
recruit_character = GER_wilhelm_marschall

recruit_character = GER_wilhelm_ritter_von_leeb
recruit_character = GER_wolfram_von_richthofen

recruit_character = GER_heinrich_himmler
recruit_character = GER_walther_funk
recruit_character = GER_hjalmar_schacht
recruit_character = GER_julius_leber
recruit_character = GER_albert_speer
recruit_character = GER_hans_oster
recruit_character = GER_theodor_heuss
recruit_character = GER_fritz_todt
recruit_character = GER_joachim_von_ribbentrop
recruit_character = GER_ernst_thalmann
recruit_character = GER_rudolf_hess
recruit_character = GER_martin_bormann
recruit_character = GER_wilhelm_canaris
recruit_character = GER_joseph_goebbels
recruit_character = GER_konstantin_von_neurath
recruit_character = GER_alfred_hugenberg
recruit_character = GER_kurt_schumacher
recruit_character = GER_wilhelm_ii
recruit_character = GER_wilhelm_iii
recruit_character = GER_wilhelm_iv
recruit_character = GER_eitel_friedrich_von_prussia
recruit_character = GER_kurt_von_hammerstein_equord
recruit_character = GER_rupprecht_i
recruit_character = GER_victoria
recruit_character = GER_august_von_mackensen
recruit_character = GER_erich_ludendorff

recruit_character = GER_alexander_von_falkenhausen #Not visible unless recalled from China

recruit_character = GER_carl_friedrich_goerdeler #was missing
##R56
recruit_character = GER_ferdinand_schorner
recruit_character = GER_wilhelm_fahrmbacher
recruit_character = GER_gustav_zangen
recruit_character = GER_erich_brandenberger
recruit_character = GER_heinrich_von_vietinghoff
recruit_character = GER_curt_haase
recruit_character = GER_hans_von_salmuth
recruit_character = GER_georg_lindemann
recruit_character = GER_rolf_carls
recruit_character = GER_theodor_burchardi
recruit_character = GER_wilhelm_meisel

recruit_character = GER_jacob_kaiser
recruit_character = GER_Ludwig_Kaas
recruit_character = GER_Josef_Muller
recruit_character = GER_Andreas_Hermes
recruit_character = GER_fritz_schaffer
recruit_character = GER_Franz_Dahlem
recruit_character = GER_Bernhard_Bastlein
recruit_character = GER_Walter_Ulbricht
recruit_character = GER_franz_jacob
recruit_character = GER_Wilhelm_von_Gayl
recruit_character = GER_Paul_Lejeune_Jung
#converted only 24/09/22 because they are far less important
recruit_character = GER_theodor_duesterberg
recruit_character = GER_baldur_von_schirach

#create_corps_commander = {
#	name = "Erich Brandenberger"
#	picture = "r56_portrait_GER_Erich_Brandenberger.dds"
#	traits = { old_guard artillerist }
#	skill = 1
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
#}
#
#
#create_corps_commander = { 
#	name = "Heinrich von Vietinghoff"
#	picture = "r56_portrait_Heinrich_von_Vietinghoff.dds"
#	traits = { armor_officer trait_reckless }
#	skill = 1
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
#}
#
#create_corps_commander = {
#	name = "Curt Haase"
#	picture = "r56_portrait_GER_Curt_Haase.dds"
#	traits = { old_guard career_officer }
#	skill = 1
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
#}
#
#create_corps_commander = {
#	name = "Hans von Salmuth"
#	picture = "r56_portrait_Hans_von_Salmuth.dds"
#	traits = { career_officer infantry_officer trait_cautious inflexible_strategist }
#	skill = 1
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
#}
#
#create_corps_commander = {
#	name = "Georg Lindemann"
#	picture = "r56_portrait_George_Lindemann.dds"
#	traits = { cavalry_officer trait_cautious unpopular }
#	skill = 1
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
#}


#create_corps_commander = {
#	name = "Otto Wöhler"
#	picture = "Portrait_Germany_Generic_land_3.dds"
#
#   traits = { }
#	skill = 1
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
# }


#create_navy_leader = {
#	name = "Otto Ciliax"
#	picture = "r56_portrait_GER_Otto_Ciliax.dds"
#	traits = { naval_lineage old_guard_navy battleship_adherent }
#	skill = 2
#	attack_skill = 1
#	defense_skill = 1
#	maneuvering_skill = 2
#	coordination_skill = 3
#}
#create_navy_leader = {
#	name = "Rolf Carls"
#	portrait_path = "gfx/leaders/r56_generic/r56_portrait_generic_admiral_GER_3.dds"
#	traits = { old_guard_navy fleet_protector }
#	skill = 2
#	attack_skill = 2
#	defense_skill = 1
#	maneuvering_skill = 2
#	coordination_skill = 2
#}
#create_navy_leader = {
#	name = "Theodor Buchardi"
#	portrait_path = "gfx/leaders/r56_generic/r56_portrait_generic_admiral_GER_2.dds"
#	traits = { gentlemanly superior_tactician }
#	skill = 2
#	attack_skill = 1
#	defense_skill = 3
#	maneuvering_skill = 2
#	coordination_skill = 1
#}
#create_navy_leader = {
#	name = "Wilhelm Meisel"
#	portrait_path = "gfx/leaders/r56_generic/r56_portrait_generic_admiral_GER_1.dds"
#	traits = { cruiser_captain caustic_personality}
#	skill = 2
#	attack_skill = 1
#	defense_skill = 2
#	maneuvering_skill = 2
#	coordination_skill = 2
#}
if = {
	limit = {
		has_dlc = "La Resistance"
	}
	create_operative_leader = {
		name = "Otto Skorzeny"
		GFX = GFX_portrait_otto_skorenzy
		traits = { operative_commando }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER }
	}

	create_operative_leader = {
		name = "Nikolaus Ritter"
		GFX = GFX_portrait_nikolaus_ritter
		traits = { operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER }
	}
	create_operative_leader = {
		name = "Seán Russell"
		gfx = GFX_r56_portrait_europe_generic_operative_m_11
		traits = { operative_infiltrator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER IRE }
	}
	create_operative_leader = {
		name = "Fred Moyse"
		gfx = GFX_portrait_europe_generic_operative_m_18 
		traits = { operative_linguist operative_natural_orator}
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER BRI }
	}
	create_operative_leader = {
		name = "Johannes Eppler"
		gfx = GFX_portrait_europe_generic_operative_m_19
		traits = { }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER EGY }
	}	
	create_operative_leader = {
		name = "Gastão de Freitas Ferraz"
		gfx = GFX_portrait_europe_generic_operative_m_20 
		traits = { }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { POR }
	}
	create_operative_leader = {
		name = "Wulf Schmidt"
		gfx = GFX_portrait_europe_generic_operative_m_21 
		traits = { }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER DEN }
	}	
	#seduced secretaries in Stockholm to get infos the Swedes had access to by their attaché in Britain
	create_operative_leader = {
		name = "Karl Heinz Kramer"
		gfx = GFX_portrait_europe_generic_operative_m_14
		traits = { operative_seducer }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER SWE }
	}
	#head of Palestinian Hitler Youth in 1938 from the German Temple Society of holy land colonists, was involved in an operation in 1944
	create_operative_leader = {
		name = "Kurt Wieland"
		gfx = GFX_portrait_europe_generic_operative_m_24
		traits = { operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER PAL }
	}	
	create_operative_leader = {
		name = "Hugo Bleicher"
		gfx = GFX_portrait_europe_generic_operative_m_1 
		traits = { operative_master_interrogator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER }
	}
	create_operative_leader = {
		name = "Arthur Tester"
		gfx = GFX_portrait_europe_generic_operative_m_17
		traits = {  }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG GER }
	}	
	create_operative_leader = {
		name = "Marina Lee"
		gfx = GFX_portrait_europe_generic_operative_f_17
		traits = {  }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG NOR GER }
	}	
	create_operative_leader = {
		name = "Hermann Görtz"
		gfx = GFX_portrait_europe_generic_operative_m_12
		traits = { operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER IRE }
	}
	
	create_operative_leader = {
		name = "Anton van der Waals"
		GFX = GFX_r56_portrait_europe_generic_operative_m_2
		traits = { operative_master_interrogator operative_double_agent }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { HOL GER }
	}	
	create_operative_leader = {
		name = "Julius Berthold Schulze-Holthus"
		GFX = GFX_r56_portrait_europe_generic_operative_m_1
		traits = { operative_infiltrator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER PER }
	}	
	
	create_operative_leader = {
		name = "Julius Berthold Schulze-Holthus"
		GFX = GFX_r56_portrait_europe_generic_operative_m_4
		traits = { operative_natural_orator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { GER USA }
	}		
}


if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	### Ship Variants ###
	## 1936 Start ##
	###############################################################################
	## VBNM classes, delete vanilla Deutschland, Konigsberg, 
	###############################################################################
	create_equipment_variant = {
		name = "Scharnhorst Class"
		type = battle_cruiser_2
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 1
			ship_armor_upgrade = 4
			ship_gun_upgrade = 0
		}
	}
	create_equipment_variant = {
		name = "Deutschland Class"
		type = battleship_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 0
			ship_engine_upgrade = 0
			ship_armor_upgrade = 0
			ship_gun_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Deutschland Class"
		type = heavy_cruiser_2
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 1
			ship_engine_upgrade = 0
			ship_armor_upgrade = 0
			ship_gun_upgrade = 4
		}
		obsolete=yes
	}
	create_equipment_variant = {
		name = "Leipzig Class"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_gun_upgrade = 3
			ship_anti_air_upgrade = 3
		}
		obsolete = yes
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Königsberg Class"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_gun_upgrade = 3
			ship_anti_air_upgrade = 2
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "1924 Type"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 0
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Zerstörer 1934A"
		type = destroyer_2
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 1
			destroyer_engine_upgrade = 1
			ship_ASW_upgrade = 1
			ship_anti_air_upgrade = 1
		}
	}
	create_equipment_variant = {
		name = "Type IIB"
		type = submarine_2
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 0
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 0
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Type VIIA"
		type = submarine_2
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 4
			sub_engine_upgrade = 3
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 1
		}
	}
	create_equipment_variant = {
		name = "Type IA"
		type = submarine_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 2
		}
		obsolete = yes
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	create_equipment_variant = { #Are we making a CV or a Monster Cruiser? Make up your mind
		name = "Graf Zeppelin Class"
		type = ship_hull_carrier_conversion_ca
		name_group = GER_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_2 
		}
	}
	create_equipment_variant = {
		name = "Deutschland Class"
		type = ship_hull_cruiser_panzerschiff
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
        	fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_engine_slot = cruiser_ship_engine_2
			rear_1_custom_slot = ship_torpedo_1
			mid_1_custom_slot = ship_airplane_launcher_1
    	}
	}
	create_equipment_variant = {
		name = "Type 24 Class"
		type = ship_hull_light_1
		name_group = GER_TB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Zerstörer 1934 Class"
		type = ship_hull_light_2
		name_group = GER_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Zerstörer 1934A Class"
		type = ship_hull_light_2
		name_group = GER_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_2
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	create_equipment_variant = {
		name = "Type I Class"
		type = ship_hull_submarine_2
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Type II Class"
		type = ship_hull_submarine_1
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Type IX Class"
		type = ship_hull_submarine_2
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_2
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Type VII Class"
		type = ship_hull_submarine_2
		name_group = GER_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "Königsberg Class"
		type = ship_hull_cruiser_2
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_medium_battery_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Emden Class"
		type = ship_hull_cruiser_1
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_light_medium_battery_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Bremse Class"
		type = ship_hull_cruiser_1
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			mid_1_custom_slot = ship_anti_air_1
			mid_2_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Leipzig Class"
		type = ship_hull_cruiser_2
		name_group = GER_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_light_medium_battery_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	create_equipment_variant = {
		name = "Admiral Hipper Class"
		type = ship_hull_cruiser_2
		name_group = GER_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "Scharnhorst Class"
		type = ship_hull_heavy_2
		name_group = GER_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = ship_heavy_battery_2
		}
	}
	create_equipment_variant = {
		name = "Deutschland Class"
		type = ship_hull_pre_dreadnought
		name_group = GER_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_anti_air_1
		}
		obsolete = yes
	}
}

if = {
	limit = {
		NOT = {
			has_dlc = "By Blood Alone"
		}
	}
	create_equipment_variant = {
		name = "Bf 109 A"
		type = fighter_equipment_1
		upgrades = {
			plane_gun_upgrade = 0
			plane_range_upgrade = 0  
			plane_engine_upgrade = 1
			plane_reliability_upgrade = 0
		}
		icon = "GFX_GER_fighter1_medium"
	}	
	create_equipment_variant = {
		name = "Bf 109 B"
		type = fighter_equipment_1
		upgrades = {
			plane_gun_upgrade = 0
			plane_range_upgrade = 0  
			plane_engine_upgrade = 1
			plane_reliability_upgrade = 1
		}
		icon = "GFX_GER_fighter1_medium"
	}	
	create_equipment_variant = {
		name = "Ju 86"
		type = tac_bomber_equipment_0
		upgrades = {
			plane_tac_bomb_upgrade = 5
			plane_range_upgrade = 5
			plane_engine_upgrade = 5
			plane_reliability_upgrade = 5
		}
		obsolete = yes
	}

	create_equipment_variant = {
		name = "Do 17"
		type = tac_bomber_equipment_0
		upgrades = {
			plane_tac_bomb_upgrade = 5
			plane_range_upgrade = 1
			plane_engine_upgrade = 1
			plane_reliability_upgrade = 5
		}
		obsolete = yes
	}
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}

	create_equipment_variant = {
		name = "Do 23"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			engine_type_slot = engine_1_2x
			special_type_slot_1 = empty
			special_type_slot_2 = empty
			special_type_slot_3 = empty
			special_type_slot_4 = empty
		}
		obsolete = yes
		icon = "GFX_GER_early_bomber_medium"
	}

	create_equipment_variant = {
		name = "He 111"
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = medium_bomb_bay
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			fixed_auxiliary_weapon_slot_4 = empty	
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret
			fixed_auxiliary_weapon_slot_6 = lmg_defense_turret			
			engine_type_slot = engine_2_2x
		}
		icon = "GFX_GER_tactical_bomber1_medium"
	}
	
	create_equipment_variant = {
		name = "Do 17"
		type = medium_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			fixed_auxiliary_weapon_slot_1 = empty
			fixed_auxiliary_weapon_slot_2 = empty
			fixed_auxiliary_weapon_slot_3 = empty
			fixed_auxiliary_weapon_slot_4 = empty			
			fixed_auxiliary_weapon_slot_5 = lmg_defense_turret
			fixed_auxiliary_weapon_slot_6 = lmg_defense_turret			
			engine_type_slot = radial_engine_1_2x
		}
		icon = "GFX_GER_medium_plane_1_medium"
	}

	create_equipment_variant = {
		name = "He 51" #Ar 64, Ar 65
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_GER_early_fighter_medium"
	}
	
	create_equipment_variant = {
		name = "He 45" #He 46, He 50
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_GER_CAS0_medium"
	}
	
	create_equipment_variant = {
		name = "Bf 109"
		type = small_plane_airframe_1
		modules = {
			fixed_main_weapon_slot = light_mg_4x
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_GER_fighter1_medium"
	}
	
	create_equipment_variant = {
		name = "Ju 87"
		type = small_plane_cas_airframe_1
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_2_1x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = dive_brakes_small
		}
		icon = "GFX_GER_CAS1_medium"
	}
	
	create_equipment_variant = {
		name = "Do 22"
		type = small_plane_naval_bomber_airframe_1
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = lmg_defense_turret
			special_type_slot_2 = floats
		}
		icon = "GFX_GER_naval_bomber1_medium"
	}

	add_equipment_to_stockpile = {
		type = small_plane_cas_airframe_0
		producer = "GER"
		variant_name = "He 45"
		amount = 430 
		#[Total of 930]
		#[426 He 44 + 424 He 45 + 80 He 50]
		#[500 is in OOB]
	}	
}